With the now common use of Bittorrent and P2P file sharing media companies are facing huge problems trying to adapt as their entire catalogues of films, music, video games and comic books are available for free online. While slowly moving to adopt solutions such as iTunes and online distribution, sites such as The Pirate Bay which offer bittorrent files are thriving. It is impossible to try and regulate or police the use of these sites now that they have become part of the accepted internet culture, with most users having no problem with what is described as "stealing" media.
So how can a media company still sell a product that is online for free? One thing i have found is that companies producing products which retain some kind of product "aura", an artistic value and rarity beyond the common mass produced product, have a better chance of success than replicating what the consumer can already get for free in a digital form. This applied across all media and can include deluxe extras, special packaging and other additions to create a more materially attractive object then just a plain CD, DVD, Book etc. Several music artists have found that distributing online for free and relying on live concert revenues is one way in which the music industry is moving. The comic book industry has likewise found that while interest in the industry and medium is growing rapidly sales are remaining the same as many users are simply getting their product online, something that remains distinctly different to other media forms for print.
It seems that over time as digital forms become the normal distribution methods that companies will have to do far more to maintain the material side of their products beyond the digital.
Posted in Transient Spaces | no commentsPosted by Nicko
Tue, 10 Jun 2008 16:03:00 GMT
The recent trend in using online "viral" marketing campaigns is a pretty cool use of themes and concepts for the films they are advertising, showing a developed online creativity and involving fans of these films in innovative ways. Two i have been particularly impressed with were the Cloverfield campaign from last year and The Dark Knight campaign in the last few months, which has been extremely complex and involved online and real-world stunts developing the characters and events before the movie has even been released. Sites such as www.whysoserious.com and www.ibelieveinharveydent.com have pushed the boundaries of the narrative within and surrounding the film and built up anticipation to a new level. The creators of the campaign have even made websites for Gotham City shops, a newspaper and the transit system, all fictional parts of the story that are seeping into the real world. It seems these types of campaigns work best with Comic Book style movies deeply entrenched in popular culture, with a rich tapestry and background of information and narrative to draw upon in creating these campaigns that can involve the audience far beyond the movie experience. Maybe something to try out?
Posted in Transient Spaces | no commentsPosted by Nicko
Tue, 03 Jun 2008 03:19:00 GMT
One of the biggest issues for users of communication technologies at the moment is making sure the internet and its affordances remain both free and accessible to all users, with the competing interests including media companies, ISP's, governments and users all pushing in different directions to try and control the future of the internet. The network neutrality of the internet is what makes it such a democratic form allowing almost anyone access to the same information, the same rights and the same ability to publish and distribute knowledge and ideas.
Piracy, terrorism and other crimes are cited by governments and companies trying to restrict the internet in conflicting ways, mostly trying to protect their own interests rather than finding ways to work with the new online sphere, something that may work in the short term but shifting uses of communication technologies in society will negate any long term benefits, as those in the music and film industries have found.
Having networked rather than broadcast communication technologies moves control to the audience, something which has proven advantageous to some groups working online who have identified this and are producing content and integrating audiences in a networked way, something which should be celebrated and exemplified for all media makers, entrenching the use of the internets affordances and increasingly negating other, more controlled communication forms.
For more information check out:
> http://www.google.com/help/netneutrality.html
> http://www.savetheinternet.com/
> http://news.cnet.com/Net-neutrality-showdown/2009-1028_3-6055133.html
Posted in Transient Spaces | no commentsPosted by Nicko
Thu, 29 May 2008 21:38:00 GMT
As an on/off player of video games, machinima is a new media concept that has gauged minor interest in the past although I had not considered the potential of this style of remediation beyond minor amusement, with Machinima works such as Red Vs Blue and this Nintendo clip by Lonely Island being the extent of my interest in the form. It seems that something i previously only looked over has since gained a huge following in not only gaming circles but new media theorists, with Machinima having come up a number of times in our lectures etc throughout the degree.
The concept of using game graphics toward building a cohesive narrative has a range of possibilities for creators, especially with the leaps in video game technology and the control the player now has over the environment and characters within the game. Effectively feature length stories could be created using parts of games, changing the original meaning and intent toward anything the remediator wishes. The South Park episode using World of Warcraft (Season 10 Episode 08) is probably my favourite and one of the most creative uses of machinima yet, with the mix between the regular parts of the cartoon and the Warcraft game showing the potential beyond just game clips.
As a writer machinima is not a medium i would personally want to work in with the constraints involved and the need for a deep knowledge of gaming, a medium i used to play often but have found less and less time for just as the games are becoming deeper, more complicated and more time consuming. I'm still not convinced of the mainstream appeal of the form and the ability to take it beyond a niche remediation culture, although as the machinima form develops further with new game graphics and even more creative uses i'm sure i will be hearing from it again.
Posted in Transient Spaces | no commentsPosted by Nicko
Sun, 11 May 2008 19:12:00 GMT
Mobile media is a form that is constantly being pushed and discussed in media but something i have personally never found much use for or interest in the works or formats that are being developed. For the most part it seems the phone companies and media makers know they have this product that is widespread in society and compatible with video, audio, internet etc. but they can't seem to develop must have media to use on it. As a user there are very few video functions i want to watch on my mobile phone, ipod or other portable device with a tiny screen. Live sports or news highlights, short youtube videos to show friends and perhaps movie trailers are all i could stand watching on a small screen.
The iPhone (something i know Jeremy is writing on) is an interesting concept for mobile media as it seeks as a product to bring better uses of mobile functions toward the ipod and apple product design. While the first iphone has limited functions the upcoming iphone sounds a little better. While it is primarily a phone, one problem i have with the concept is the lack of memory it currently holds, with 8gb or 16gb being quite low when being marketed partly as a music player when i have a hard drive with around 200gb of music. As a user, I dont really want to carry around both an ipod and iphone, although the GPS and internet capabilities seem to be much better than other phones on the market (with tiny screens and huge internet costs).
When Mobile, really i want to be able to carry music rather than video, with the form being much better suited to public use, and I also want a phone that works effectively rather than tries to have too many functions that are not relevant to mobility or public use, most of the companies producing these products don't really seem to get that.
Posted in Transient Spaces | no commentsPosted by Nicko
Fri, 25 Apr 2008 05:01:00 GMT
As part of my honors coursework this semester i'm doing the
Transient Spaces elective, involving online and networked media and theory surrounding the subjects. Our work in the subject involves the creation of an online documentary around the subject of community to be published online. As we are encouraged to integrate this with our honors research, i will be looking at how the comic book community (readers, creators, publishers) has evolved through online networking and comparing it to how it functioned beforehand, highlighting the changes in the medium due to this networking. This compliments my research into online comic publishing by looking more closely at the communities and history involved in a separate piece of work.
Posted in Transient Spaces | no commentsPosted by Nicko
Tue, 25 Mar 2008 12:58:00 GMT